00001 #include <iostream>
00002 #include <sstream>
00003 
00004 #include "hex.h"
00005 #include "hexsvg.h"
00006 #include "hexmove.h"
00007 
00008 using namespace std;
00009 
00010 
00011 int main()
00012 {
00013   using namespace hex;
00014   hex::Grid g(10,10);
00015   hex::svg::Document d(g);
00016   std::ostringstream os;
00017   hex::Point margin(0.5,0.5);
00018   d.p0 -= margin;
00019   d.p1 += margin;
00020   os<<d.header();
00021 
00022   hex::Area a =hex::Path(g.hex(1,1),g.hex(7,4)).to_area();
00023 
00024   hex::Boundary b =a.boundary();
00025 
00026 
00027   Area r =hex::range(g.hex(5,5),2);
00028   r.style="fill:#ddf; stroke:#99f; stroke-width:0.04";
00029   os<<d.draw_complex_area(r,+0.5);
00030 
00031 
00032 
00033   os<<"<g style=\"fill:none; stroke:green; stroke-width:0.04\">\n";
00034   float bias=0.04;
00035 
00036   a.style="stroke:red";
00037   os<<d.draw_complex_area( a, bias );
00038   os<<"</g>\n";
00039 
00040   Area ga =g.to_area();
00041   ga.style="fill:none; stroke:gray; stroke-width:0.01";
00042   os<<d.draw_skeleton( ga, true );
00043 
00044 
00045 
00046 
00047 
00048 
00049 
00050 
00051 
00052 
00053 
00054 
00055 
00056   hex::move::Topography move(1);
00057   move.increase_cost(r,2);
00058   move.increase_cost(a,100);
00059 cerr<<a.str()<<endl;
00060   hex::Path bp =move.best_path( g.hex(1,3),g.hex(8,5) );
00061   bp.style="fill:none;stroke:#33f; stroke-width:0.08; marker-end:url(#Triangle)";
00062   os<<d.draw_path(bp);
00063   hex::Area hz =move.horizon( g.hex(1,3), 3 );
00064   hz.style="fill:none;stroke:#33f; stroke-width:0.04; marker-end:url(#Triangle)";
00065   os<<d.draw_simple_area(hz);
00066 
00067   os<<d.footer();
00068 
00069   cout<<os.str()<<endl;
00070 
00071   return 0;
00072 }