Area(void) | hex::Area | [inline] |
Area(const std::set< Hex * > &hexes) | hex::Area | |
Area(Hex *h) | hex::Area | [inline] |
Area(Hex *h, int distance) | hex::Area | |
attributes(void) const | hex::svg::Identity | |
boundary(void) const | hex::Area | |
className | hex::svg::Identity | |
contains(Hex *h) const | hex::Area | [inline] |
enclosed_areas(void) const | hex::Area | |
fillpaths(Hex *origin=NULL) const | hex::Area | |
go(const Direction &d, int distance=1) const | hex::Area | |
go(const std::string &steps) const | hex::Area | |
hexes(void) const | hex::Area | [inline] |
id | hex::svg::Identity | |
size(void) const | hex::Area | [inline] |
skeleton(bool include_boundary=true) const | hex::Area | |
str(Hex *origin=NULL) const | hex::Area | |
style | hex::svg::Identity | |
~Identity(void) | hex::svg::Identity | [inline, virtual] |